Category Archives: web 2.0

Audio recording and PPT, Dr Michael Stephens

nbsp;http://www.caval.edu.au/michael_stephens…
For those CAVAL Members not able to attend Dr Michael Stephens’ recent presentations in Melbourne, we have added an audio recording of the first presentation to our website at http://www.caval.edu.au/michael_stephens…
Also on this page: links to Michael’s Powerpoint presentation and his blog.
To those who were able to attend on 30 September, thank you for your company [...]

Arts humanities net

nbsp;http://www.arts-humanities.net/
The arts-humanities.net is an online hub for research and teaching in the digital arts and humanities. It enables members to locate information, promote their research and discuss ideas.

How-to guides to new technology launched by JISC Netskills

nbsp;http://www.jisc.ac.uk/news/stories/2009/…
How-to guides1 on web 2.0 technologies are now available from JISC Netskills for lecturers and researchers which complement five short animations about getting started.
Anyone interested in social media, RSS, collaborative writing, podcasting and microblogging can download the Web2practice guides in both video and PDF format from the website.

100 Best Blogs for Library Science students

nbsp;http://onlinedegreeprograms.org/blog/200…
“If you’re studying library science online, you’re in luck. There is a world of
information available to you online, much of it in blogs. Follow this list, and
you’ll find 100 of the best blogs a library science student can read.”
“If you’re studying library science online, you’re in luck. There is a world of
information available to you [...]

Library 2.0: Balancing the Risks and Benefits to Maximise the Dividends

nbsp;http://www.ukoln.ac.uk/web-focus/papers/…
Following the initial excitement generated by Web 2.0 we are now seeing Web 2.0 concepts being adopted across many sectors, including cultural heritage. Libraries, with their responsibilities for facilitating access to information resources and engaging with their user communities, have been early adopters of Web 2.0, and the term ‘Library 2.0′ is now becoming accepted.
But [...]

SkillClouds: Aggregating & presenting skills information to students

nbsp;http://www.jisc.ac.uk/publications/docum…
This project investigated whether tags and tag clouds might be a visually appealing way of aggregating and presenting skills information to students. We adopted a user-centred design approach to ensure this project (SkillClouds) met the needs of students.

Reflect 2.0: Digital storytelling to develop reflective learning with next generation technologies & practice

nbsp;http://www.jisc.ac.uk/publications/docum…
The overall aim of the project was to pilot the use of Next Generation Technologies to enable students to collect and present multimedia artefacts to facilitate reflective learning.

Alternate reality games for orientation, socialisation & induction

nbsp;http://www.jisc.ac.uk/publications/docum…
This project aimed to provide a novel and engaging alternative to traditional student induction. Through the use of an Alternate Reality Game, which combines a series of collaborative challenges within an unfolding storyline, it aimed to provide a mechanism for new students to make friends, orientate themselves to the City of Manchester and learn basic [...]

Academic writing empowered by online social mediated environments

nbsp;http://www.jisc.ac.uk/publications/docum…
This project developed a personalised learning community, in which dynamic intelligent knowledge structuring, anchored to a core ontology of dissertation writing practices, and encouraging the addition of evolving community-generated relevant content, both supports individual students writing dissertations and enhances traditional face to face supervision.

Appropriate & practical technologies for students, teachers, administrators & researchers

nbsp;http://www.jisc.ac.uk/publications/docum…
The project’s aim has been to promote the use of new collaborative technologies to enhance teaching and learning practice. This has involved working with four main stakeholder groups in the Bloomsbury Colleges: students, teachers, researchers and administrators. In particular, the project aimed to bridge the technological divide between these users by implementing a simple, step-by-step [...]

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