Exploring opportunities for musicians’ performance enhancement using VR simulation training
Speaker: Dr Solange Glasser, Dr Margaret Osborne, Ben Loveridge
When: Thursday 16 September, 3:30-4:30pm
Format: 30 minute presentation & 30 minute open discussion via Zoom
Registration: https://www.eventbrite.com.au/e/170228797917
Abstract: In early 2020 we witnessed the practices and pedagogies of the arts and education sectors shift almost overnight, creatively adapting and modifying their practices to ensure survival and the continuation of their activities. The University of Melbourne’s shift to digital learning in this peri-COVID era has impacted students, staff, and the broader artistic community, presenting unique challenges and opportunities. Our preparedness to embrace and harness online technologies will have enduring ramifications for student wellbeing and readiness to perform and engage in a landscape of uncertainty and the changing new-normal.
How can the use of virtual or simulated performance environments enhance the student experience, not just for learning but engagement, wellbeing and accessibility?
We are currently investigating the creation of Australia’s first virtual performance studio that uses immersive technology as an effective way for musicians to develop their performance techniques and performance skills under pressure. Currently, and prior to COVID restrictions, the opportunity for students to perform in concert halls, and to experience the associated pressure of a live audience, were – and remain – limited. Immersive technologies such as virtual reality provide opportunities for students to more effectively manage the stresses of live performance.
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