Exploring Social VR with the #datacreativities team @MelbCSHE @kateycoleman @mazinbriz @fitzyjane

The #datacreativities team delved into Mozilla Hubs to experience the potential of Social VR to facilitate new forms of online experience experiences and interaction with data.

We had fun, but for a more in depth exploration of social VR and the implications for COVID-19 online learning see these recent publications:

Won, A. S., Bailey, J. O., & Yi, S. (2020). Work-in-Progress—Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching. 2020 6th International Conference of the Immersive Learning Research Network (iLRN), https://doi.org/10.23919/iLRN47897.2020.9155201

Scavarelli, A., Arya, A., & Teather, R. J. (2020). Virtual reality and augmented reality in social learning spaces: a literature review. VIRTUAL REALITY. https://doi.org/10.1007/s10055-020-00444-8 

Le, D. A., MacIntyre, B., & Outlaw, J. (2020). Enhancing the Experience of Virtual Conferences in Social Virtual Environments. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), https://doi.org/10.1109/VRW50115.2020.00101

Scavarelli, A., Arya, A., & Teather, R. J. (2019). Towards a framework on accessible and social VR in education. 2019 IEEE conference on virtual reality and 3D user interfaces (VR), https://doi.org/10.1109/VR.2019.8798100