SWISPy resident education internships

Image of Tom (far right with green beanie) and Ashley (sitting next to Tom in beige coat) at the HAK.io X SGM Data hackathon at the end of their Work Integrated Learning residencies with SWISP Lab in 2023

In 2023 SWISP Lab was lucky to have two Master of Teaching, Faculty of Education internships take up residency in SWISP lab as part of their Capstone WIL (work integrated learning experience). Work-integrated learning is a form of curricular experiential education that formally integrates academic studies with quality learning experiences within a workplace or practice setting as part of a capstone or late stage studies.

Thomas Mansfield and Chenxi (Ashley) Liu stepped into SWISP Lab with their Capstone wonderings and played with HAK.io for their 2 week Work Integrated Learning experience. On a shared Padlet wall, they played with our methods of currere (Pinar, 1975) and considered place, space and artful inquiry for radical thinking in education. William Pinar proposed a framework for the method of currere requiring those involved in education to reflect upon their life experiences thus far. The framework includes four steps or benchmarks to be followed. The steps are: the regressive, the progressive, the analytical, and the synthetic.

Both decided to explore their “I wonder about….because….” self-study capstone Work Integrated Learning projects as Mozilla Hubs SWIM (speculative wanderings in the metaverse) worlds to create a space and place for engaging with their problematic.

Soundwalking in the Otway Basin

Thomas explored seismic blasting through HAK.io walking.

Seismic blasting is an offshore oil and gas exploration technique that uses deafening seismic surveys that generate loud sounds in the ocean.

Marine seismic surveys are used to search for oil and gas, places to stash greenhouse gases, and potential locations for wind farms. The surveys use air guns to generate sound signals.

These sound signals are intense (loud, at high decibel levels) and “impulsive” (sharp, like a balloon popping).

Thomas’s Mozilla Hubs metaverse build was mentored by Hubs SWISP resident Yvette Walker.

Growing up

Chenxi’s metaverse build was also mentored by Yvette Walker, but explored the role of the game for teaching and learning in Anthropogenic times called ‘The Second life game: Growing up’.

We asked them both to do a short walk through of their worlds so that others could wander in their climate education stories.

We are looking forward to more Master of Teaching, Faculty of Education internships in 2024.